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In the center of the cosmic maelstrom, the mushroom forests and blasted lands are home to mighty mutants, cunning hunters, brilliant hackers, and mysterious witches. They survive a world of cannibal gangs, cyber-dinosaurs, wizard kings, and insectoid warlords. It rules.

Neutron Axe is an original tabletop rpg ruleset inspired by Sledgehammer and Blades in the Dark and 2400. It does really cool dice stuff to make fast and heavy weapons feel distinct in how they deal with magical shields and armor. Also: it tells you to burn daemon skulls and harvest motherboards from cyborgs. Also also: we drew special icons for it and they look really charming imho. A screen reader friendly version is included. Special thanks to Adam Bell, Kegan.exe, and the Brain Trust Podcast for their continued brain blasts.


"Neutron Axe is deeply the thing i want every one of my games to be." - Adam Vass of World Champ Game Co.

To print Neutron Axe as a tri-fold pamphlet, print "Neutron Axe.pdf" on both sides of the paper, flipping on the short side. Fold on the lines, bringing both edges in to the center so the title column is the front cover.


Buy Now$5.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

Neutron Axe.pdf 289 kB
Neutron Axe - screen readable version.pdf 374 kB

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Ya know what? I like this a lot.

Not exactly my go to game, I'm not so plugged into what I guess you might call Sworddream or Old School style or what have you, but this is a really tight little pamphlet game. I like that characters are usually some combo of classes in this style, it feels more fun and customisable than the old Dragon game... and the classes provided are real characterful as well.

I don’t know that I've quite sussed out how the numbers play, but I love the sort of wild magic scifi it seems to be going for. I could see it playing pretty neatly for your Moebius psychedelic adventures, or even something more like warhammer 40k. The different kinds of critters are all designated neatly and provide different resources, which gives them all a unique flavour and let's you battle all kinds of weird Demon Wizards and Cyber Slimes.

So yeah... check it out. Cool little bite sized one.

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Would be great to see an example starting character for this very tight looking game!


I think the issue I have is that the paragraph are about choosing and creating skills seems a bit ambiguous about how those skills relate to the character's class.

Thinking about it a bit more, that ambiguity is probably more a feature than a bug.

I tend to prefer clarity over ambiguity but I think I will embrace the ambiguity.