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Why and How to Blog on Itch
January 09, 2025
by
Gem Room Games
16
#dan, #metablogging
Why and How to Blog on Itch Enough people have been surprised to see our recent blog posts being hosted on itch.io that it seemed worthwhile to write up an overview on how the experience has gone and...
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20 Reasons the Dungeon is Timed
January 04, 2025
by
Gem Room Games
15
#dan, #lists
20 Reasons the Dungeon is Timed (that don't involve running out of food or torches) Special Thanks to S. Quinn "Authenticity Trip" Morris of 200 Proof Games for their contributions. The Dungeon only c...
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Lowlife Dice
December 27, 2024
by
Gem Room Games
#tech, #lowlife dice, #dan
This post is brought to you by Prismatic Wasteland's New Year's Resolution Challenge , and serves as a distillation of loose design ideas collected over the past year. Citations Inspired by how accura...
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The Monster's Implied Adventure
December 27, 2024
by
Gem Room Games
1
A new part of the Gem Room Games newsletter has been the inclusion of missives from Gem Friend and “all purpose explorer” Hyronimus Canard. Reviewing the extensive (arguably exhaustive) amount of...
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Every Snake His Otacon
December 27, 2024
by
Gem Room Games
3
#game design, #Support Characters
This post is intended for games where the players operate as a cohesive team or unit with access to some kind of home base or support team and a means to contact them regularly and easily. FIST is the...
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Hello World
December 26, 2024
by
Gem Room Games
2
#Test Post
This is to test how blogging via itch.io works! If you are reading this, here is some skateboarding! Update: everything about this has worked swimmingly except I cannot for the life of me find this po...
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